Feb. 10, 2020
On Jan. 24, the Office of the Provost and the Office of Research Services hosted DePaul’s inaugural Innovation Day. The event showcased faculty initiatives funded by the Academic Growth and Innovation Fund. Attendees learned about the various resources available at DePaul, and ways to innovate and collaborate with colleagues across the university.
Read more in Newsline.

In his opening remarks, President Esteban described how DePaul embraces a culture of creativity and discovery. The university places high value on supporting scholarly work as a key component of teaching and learning. (DePaul University/Jeff Carrion)

Daniela Stan Raicu, professor and associate provost for research and member of the organizing committee, also welcomed attendees and offered a background on the AGIF. (DePaul University/Jeff Carrion)

Sydney Dillard, associate professor in the College of Communication, with Juan Mundel, not pictured, presented their project, "A Multi-Faceted Plan for Increasing Enrollment and Diversity in Advertising at DePaul University." The project consists of a revitalization of the PRAD undergraduate program, the development of a market research lab, a summer program designed to feed the diversity pipeline for the industry, and a certificate for professionals that seek opportunities for lifelong education. (DePaul University/Jeff Carrion)

Sharief Oteafy, assistant professor in the College of Computing and Digital Media, discussed his project, "Next Generation Networking NexGeN Lab," which will establish the very first Internet of Things lab on campus. (DePaul University/Jeff Carrion)

Established in 2018, the Academic Growth and Innovation Fund program aims to find, encourage and support innovative ideas that will have a positive impact on DePaul revenue within the next three years. (DePaul University/Jeff Carrion)

Filipo Sharevski, assistant professor in the College of Computing and Digital Media, shared his project, "High School Outreach Program Using Cybersecurity Competitions," an outreach program for high school students focused on learning cybersecurity through hands-on cybersecurity competitions. (DePaul University/Jeff Carrion)

John Culbert, dean of The Theatre School, left; David Miller, dean of the College of Computing and Digital Media, center; and Guillermo Vásquez de Velasco, dean of the College of Liberal Arts and Social Sciences, who participated via a telepresence robot, shared their thoughts during a panel discussion during the event. (DePaul University/Jeff Carrion)

Joann Martyn and Matt Ragas, both from the College of Communication, discuss "Advancing the Strategic Plan to Meet Student, Workforce and Societal Needs: Catalysts for Online Graduate Education." Their project focuses on two catalysts for helping advance the strategic plan to meet student, workforce and societal needs within the College of Communication. (DePaul University/Jeff Carrion)

Kelly Richmond Pope, an associate professor in the Driehaus College of Business, presented her project, "RED FLAG MANIA," an immersive interactive experience designed to teach learners how to detect fraud. (DePaul University/Jeff Carrion)

Academic Growth and Innovation Fund ideas may be for new academic programs; revisions of existing programs; co-curricular enhancement; new advising systems or processes; experiences that bring new students to our university; ways to commercialize new or existing ideas; or any other academic innovation that may enhance revenue. (DePaul University/Jeff Carrion)

Allen Turner, creative director in the College of Computing and Digital Media, used the AGIF to develop the "DePaul Originals Game Studio." The studio is a multi-disciplinary project that provides students with the experience of working on a long form game developed over multiple years as opposed to one academic quarter. (DePaul University/Jeff Carrion)

Samantha Close, assistant professor in the College of Communication, presents "Esports at DePaul: An Opportunity to Advance Vincentian Values & Establish Academic Leadership in a Cultural Phenomenon." The project aims to combat gender and identity exclusion in Esports by making community, rather than tournament wins, the main goal. (DePaul University/Jeff Carrion)
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